Loading
All players start with 5 cards and 100 points. If a player's points reach 0, the player has been defeated and is no longer in the game.
Player begins play by :
Player decides to do one of the following :
Attack cards decrease points from another player by the value of the Attack Card.
If the attacker has a PowerMage/face card in their hand they may show that card and use a thump card to multiply their attack.
or
If the player being attacked has a defense card, they may click the Defense card button to Defend.
Health cards are used during a player’s Action Play, this card is used to increase the player’s points. One Health card is played at a time. A HEALTH CARD CANNOT BE USED AS A DEFENSE CARD.
If the player playing the health card has a PowerMage/face card in their hand they may show that card and use a thump card to multiply their health.
Defense cards are used by a defending player during an attackers turn. It is used immediately after the attacker plays their action turn. One defense card is played per attack.
If the defender has a PowerMage/face card in their hand they may show that card and use a thump card to multiply their defense.
Both attack and thump cards are discarded after the attack. The PowerMage/face card returns to the player's hand.
If the player being attacked can defend, they may click the Defense card button to Defend.

Combine and Shuffle both Draw and Discard decks

Look at any one player's hand

Take a card from any one player's hand. (Player cannot see cards prior to choise.)

Player of this card discards all cards in their hand and draws another 5 cards.

Take any one thump card from the discard deck.

Any one player loses a face card.

Swap hands with another player

Turn damage recieved into health.

Swith health with any player.

Take any face card from a player. (Player cannot see face cards prior to choice.
PowerMage/face cards are the heroes or PowerMages that will help players win their battle against their opponents.
PowerMages have two powers:
Multiply the value of an attack, defense or health card with a Thump card.
Player must show a PowerMage/face card to all players before they can use a thump card.

Take any Attack or Defense card from a player. Player must show all Attack or Defense cards to the player of this card prior to choise.

Take another turn.

Use two Attack or Defense Cards. Both cards may be multiplied by one thump card.
Extra Ability: Cancels Blister's Special Ability. Annihilator is not discarded when blocking Blister.

Take any Attack or Defense card from the discard pile.

Destroy all Attack and Defense cards in any one player's hand.

Use as an Attack or Defense card with the value of 10. Allows the use of a thump card to multiply the value of this card.

This card cannot be defended. Defending player must choose to either lose a PowerMage card or take 50 points of damage.

Destroy all thump cards in all players' hands.

Multiply any Attack or Defense card with the value of 10

Hold up to 7 Cards

Defender takes no damage and diverts attack received to any other player including the attacker.

Turn damage recieved into health.
Designed by Corey L. Kliewer
Visit PowerMage54.com to purchase a deck.